Irrlicht3d.org
::
Blog
|
About Me
|
Twitter
Add comment for
Designing Game Menus
Posted by:
Enter the missing letter in: "Internatio?al"
Text:
[quote][b]xaos[/b] wrote: I kind of remember a time when we gave graphics artists more or less complete freedom in designing GUI elements (not only visually, but also behavioral), and this was kind of a bad idea (you had to move levers with the mouse and stuff like that, instead of just having two buttons)... For some time we tried using HTML pages for some UI prototypes, less for the final look (this is quite easily done in Photoshop or anything supporting layers, especially because you can then just dump the layers to disk individually and have all the graphics you need), but more for getting a feeling for the menu flow. Flash also kind of works for that (although it sometimes can be kind of annoying), and allowed us to interact with what otherwise would've been a (more or less confusing) diagram. It would be nice, though, to have a tool that lets you toy around like that and finally produces some output that you can include directly in your game...[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons