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Designing Game Menus
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[quote][b]kinjalkishor[/b] wrote: If talikng of standards I found UI of UT2004 map selection screen very good, easy and efficient, though you donot need video selection menu for Darkness Springs but Keyborad settings and Video options menu is very good in Crysis UI(It uses Scaleform GFX, so it should be doable in Flash). The main point of UI is to give maximum possible important options in same screen divided in groups, one part being selection menu for group and other being group items. The menu made seems sufficiently good, but vertical ordering like UT2004 will be superior considering you will add lots of more maps if not map types.[/quote]
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