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Operator Overloading, please
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[quote][b]BlindSide[/b] wrote: Tazo, that looks wrong. vector * vector should just multiply each component of the vectors in parallel and output a vector. Incase you want some evidence just look at HLSL, GLSL and the Irrlicht vector3df and vector2df classes (And a billion other vector implementations in C++). In all these cases dot and cross are just performed using ordinary functions. If someone really did perform a dot product for vector * vector, that would be a very good arguement against the use of operator overloading. ;)[/quote]
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