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Operator Overloading, please
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[quote][b]xaos[/b] wrote: While i can understand this design decision for Java (at least a tiny bit), for ActionScript it feels pretty pointless, given that you are (usually) doing animations and so quite likely have to do something to vectors, like scaling them, lerping or whatever. So while maybe the possibility to create operators for new types is unnecessary, at least built-in vector and matrix types might have made sense... By the way: Unless code proved to be performance critical I rather have it readable and leave it to the compiler to make it efficient...[/quote]
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