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[quote][b]kinjalkishor[/b] wrote: @Alec Hussey, Oh sorry, I thought u were working with windows. On Linux there is definetly the problem of having the source code. Call it strength or weakness of Linux, but it is that way. Get one or Write one. Easy source code - Well first decide what GUI u want to use, I am myself unclear on MFC, Swing, wxWidgets, Python. And that is on wnidows only. I personally think MFC goes wll with Windows. If u consider Linux, then really there is problem. Java goes well with Linux but then Irrlicht is C++, use GTK, but that is another problem in itself. Well sensible solution used by all is, use MFC or C#, make tools windows only, and engine cross platform. If u are looking for grahics lib then Ogre, Irrlicht are best. Irrlicht is more easy, Ogre is more complex due to being so much object oriented. If this are best and cannot serve purpose, then write ur own. No more known solution exists. Otherwise wait for others, meanwhile pick another hobby. I mean what u like and can do easily. I am myself no good programmer, but an easy and good writer, which is ofcourse difficult for others, and I love aboth things. But some things are easier. For statrting and completing always pick something complete. I will suggest Quake3 with Radiant and Irrlicht. If u understand only this it is enough. I am myself working in this direction. Get a Quake3 clone on good new rendering engine with toolset, which has object-oriented extensible code, First on windows only. Using my own source code. Then extend it as u wish. Also I want to run Quake 3 AI using Squirrell, the way todays games are designed. This seem easy, achievable goal to me, and I have all I need. Of Course others goals may be very difficult. I like quake 3 and play it very much. If u want only graphics engine, OGRE has all features, sooner or later u will understand the code, Irrlicht is very good for beginner still very powerful and extensible, and also complete with many extra subsystems. OGRE relies too much on many external projects, whose fate is not certain. Her Irrlicht scores and all fetures of OGRE and many more can be esily added to Irrlicht. For Editor Atleast Radiant is a working solution with Quake3 source code and blender has all the features of a 3D modelling program. Reality factory is also complete withh genesis engine but buggy and it is not a complete game and feature less. I vouch for Quake 3 + Radiant + Irrlicht Source code and windows only. It is difficult to develop on Linux. And to tell you Quake 3 has Background File Streaming, 3D Stereo Rendering, SIMD Vector Optimization, is cross platform, still compiles completely. Well great features for such an old game. hope this helps.[/quote]
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