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Silence, I'll sue you!
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[quote][b]Alec Hussey[/b] wrote: @kinjalkishor Yes I suppose your correct. By the way, I wasn't offended so much as I fealt that I was misinterpreted, but its no problem. You mention there being alternative Irrlicht scene editors/creators but I have yet to see one and I've been looking around for quite a while. My biggest frustration is not being able to use it because its a Win32 application and its god awful slow in a VM (no acceleration) and doesnt run well in WINE, in addition to the proprietary software issue. I have used GtkRadiant before but found it quite unwieldy and could never wrap my head around it. If you have any other suggestions, that would be great. And I have to say, I applaud niko for at the very least making an XML-based format rather than a custom binary based one. So in theory it's probably fairly trivial to make one in say Qt/Irrlicht given the time and resources (which I don't have unless I gather volunteers to do so). Also, you mention finding other libs. I have tried several other 3D rendering APIs and Irrlicht has been the only open source one so far that I was comfortable working with and which had a layout/scheme that made sense to me. I have looked at ogre, open scene graph, and crystal space for example but was unhappy with those for a number of different reasons.[/quote]
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