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Irrlicht 1.4.2 released
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[quote][b]kinjalkishor[/b] wrote: I also thought that irredit used wxWidgets. I am considering to write wrapper classes for .net like it is done for irrlicht. This technique is also used for unreal engine and cryengine for editors as far as I can make out. The time spent in writing wrapper classes will be easily recovered and more would be saved while writing editor in C#, then in MFC IMO. The only thing is locking in MS technology and window dependency. Anyway I am still undecided. I am sceptical about wxWidgets, and thinking on it. Only if Java was not so difficult to interface with C++ engine it would have been an easy choice. I am almost 60% thinking of C#. By the way my engine is uto only quake 3 in graphics is mainly because I am writing comlete FPS game, game engine, editor for a Unreal Tournament + Battlefield/Battlefront + some singlePlayer game Crysis/HL2 type. I am more interested in getting the gameplay to fun levels. And it is again only a hobby project. For Scripting Squirrel is really nice which I think irrlicht also uses.[/quote]
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