Irrlicht3d.org
::
Blog
|
About Me
|
Twitter
Add comment for
Irrlicht 1.4.2 released
Posted by:
Enter the missing letter in: "Internat?onal"
Text:
[quote][b]kinjalkishor[/b] wrote: @niko, Please put a very highly compressed .7z Archives of Irrlicht and Irredit also in adition to zip archives. It will be very helpful for bandwidth poor like me. Does Irredit uses MFC or wxWidgets. I am thinking of making editor for my game engine, and currently puzzled on choice of - MFC, Java, C#, wxWidgets. Whatever it is I want to use some stable technology so that editor will not need be to written again in some other language after some time and also it is easier to interface with the engine written in C++ which is object oriented and similar to quake 3 in power. Also this is a hobby project. Currently I am thinking of MFC though, Java swings were nice but to interface java with engine is another core, same with C#. Any suggestions ?[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons