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Future of graphics programming
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[quote][b]kinjalkishor[/b] wrote: @steve, Crysis used DX10 really, alright, but almost all effects were on DX9 also. But that was the time for that only. Though maybe with increased adaptation of 64 bit Vista DX10 will increase. Already 64 bit Vista is 38% from the starting meagre 10% of Vista users. I myself use 64 bit Vista and apart from XP to Vista nuisances I am satisfied from performance as compared to XP 32 bit. More RAM is certainly its star factor. And these games are going to make us buy still more RAM in future. If Tim Sweeny had his way from not so long ago interview he wants all consumers with SLI, 16 GB RAM, 64 bit Vista or XP. Also he is actually very excited of Software RayTracing from very start, He used it in UT99 and misses it. Software Rendering definetly has merits, and it may be future, not forget how good record intel has on Graphic cards and drivers. How I believe they can pull this one right now. Thewn price and performance. Then consumer adaptaion. And u are already true on point of budget cards which can run only UT2004 these days. A specification - 6600 - 8800GT, excluding 7300 for Devil May Cry 4. Devil May Cry 4 is great game with nice shaders, colurfukl colours, great castles, etc. If u play games like them, beat them up it is great. Crysis tanked mainly - Requirements + not so stellar Gameplay + Piracy. As if Call of Duty 4 is not pirated still it has high PC sales. same with GTA 4, which is pirated even more. And here in India plethora of pirated PS2 with Mod Chips and Pirated PS2 CDs are flowing. Everyone has them. Recently a guy got mod chip from the showroom of SONY in my city whre he bought authentic PS2 then modded it. See showroom owner is rampant in piracy. Nintendo DS is already completely pirated in China. Though I am excited too. Unified API will be really good, but see, everyone has there GPGPU. And who knows DX and OGL will adapt and survive.[/quote]
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