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Future of graphics programming
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[quote][b]steve[/b] wrote: He's right about everything but 'soon'. 2 things will mean this will take a lot of years to pan out. Firstly, the slow pace of consumer adoption, and their tendency to buy budget cards that have all the bullet points on the box but just implement all of them so slowly they're not worth the cardboard they're printed on. It's the the exact same problem causing Dx10 to still be a tiny niche when people were claiming it would be essential in every game by now - in reality the only game that *really* used it (Crysis) tanked at retail, supposedly because of piracy but I think that's only part of the story. Secondly, drivers & APIs. Everyone has their own GPGPU API right now, which is stupidly impractical. They're going to have to be unified somehow - Dx11 doesn't do this (the framework is still fixed even if a couple more stages are added), so it will be Dx12 at least, or if GL finally pulls its finger out maybe it might fill the gap. Or, maybe Sh will be adopted. Even once you have this common API, I bet it's going to be a while before it's properly supported, given the variation in architectures and how each manufacturer is trying to differentiate themselves. I predict this will be a total nightmare for anyone who can't fix their hardware basis for at least 3 years, with mainstream adoption at least 5 years away. Nice idea though ;)[/quote]
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