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Spore DRM
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[quote][b]steve[/b] wrote: I'm not saying it's right, but you can at least see why they feel they need something like this, after all you're getting ripped off by pirates yourself, and you're nowhere near as big a target. Rootkits and hidden services are out though. License keys are usually cracked before the game even hits the store so are completely useless as an anti-piracy approach unless verified somehow. You might as well have no protection at all if you go down that route, if you're a high-profile target like a top-tier game. So, without DRM you either accept rampant piracy (which can be a viable model for indies actually, provided you sell 'enough', but for big-budget titles not doable), or you include a significant online component which can verify 1 key per user at one time, or you just drop the PC as a target. Some people think all PC games will just move online eventually, with standalone games only appearing on consoles, because it's the only way to defeat piracy - the device on the desk is just too compromisable. Probably not entirely true, but the signs are that it's not far off, and that's a bit sad.[/quote]
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