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How software pirates again influenced my work
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[quote][b]Zenja[/b] wrote: I'm a bit late with commenting, but nevertheless, I'll add my 2 bits worth. I am preparing to launch my first title in December, and I have no choice but to enforce online based serial number authentification (ie. look for conflicts). If you don't authenticate, you play in restricted (demo) mode. I also plan to add a simple network availability check - ie. if I can't connect to the authentification server or ping a known remote server (eg. google, opendns), then I unlock the game for that session. If I go out of business, I'll just release the unlocked version before I turn off the lights. There will always be people who may be able to hack around the authentification, but at the end of the day, that number is really small. I'm also planning to add a network based ranking system, so that may encourage a few more people to register. Finally, the price will be less than $10. That should really discourage piracy.[/quote]
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