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OpenGL 3.0 - The End is near
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[quote][b]jotatsu[/b] wrote: The main reason Khronos failed is because they created a big hype with Mount Evans and Birds of Feather, they promised a clean OO API. Later with the delay and the silence every1 was "no worries, they are working in something that stand the past of time, good clean code" That was a year in opengl.org and gamedev.net forums. There wasnt even a single official post saying "we push back the whole stuff, we dont move from the gl2 desing", and bang catch you in siggraph with the thing that nobody expected and still the press release of siggraph, khronos and opengl.org was like "everthing when fine, ppl love the API just as it was 12 years ago" LIES.[/quote]
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