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OpenGL 3.0 - The End is near
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[quote][b]kinjel[/b] wrote: Though the managing of extensions is quite cumbersome. And hardware support and drivers are questionable or not as good on windows or as for DirectX. Still the advantages are numerous. For ex. OpenGL is available for all platforms except maybe XBox360 due to MS. But it is available on all windows. Just the user needs to have a high end card and hope Drivers released will be ok when developing. But still it is available on all platforms. Dx10 is only on Vista. What IF Dx 11 or 12 will be only on Windows 7, though it does not seem likely. Atleast OpenGL needs to be developed once for all platforms. And maybe it is not this bad, People have got more time for smooth transition from GL2 to GL4, if objects are introduced. It is just that extension problem is not going soon. Blame gfx chip companies for bad drivers, though they are not all that bad. Nvidia has decent GL drivers. Just it is that it locks us to hardware more. Development is caomparatively cumbersome but it is only other good alternative, for some people it is first choice. Complexity can be managed and Benefits are still higher. Windows has larger penetration doesnt mean it is going to be forever it may change. Though why mind since we already had the problems and nothing has got more worse. Let's hope promised features come in GL4. Late it may be but their arrival is welcome still. Hope that all gets better. Still I like GL more. Directx may be less cumbersome, available on most Dominant platform but still GL has its benefits too and it surpass Dx. Already Vista is not so great release. Though I am liking 64-bit Vista sp1 more than Windows XP sp2. Not to mention that 64 bit OS is future. And actually if MS had touted nad focussed on marketing Vista as 64 bit OS it may have fared far better as it is best choice for 64 bit OS. Also it is good, less problemsome and fast since sp1. just migrating from XP takes some time to grow familiar. Then it feels GOOD.[/quote]
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