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Irrlicht 1.4.1 released
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[quote][b]hybrid[/b] wrote: Fishing for Niko's attention, or why don't you discuss in the forums? Anyway, please remember that there's only one string identifying a mesh or texture - the filename. Now, it's possible to load abc.3ds and Abc.3DS under Windows, and it should resolve to the same file. If the first one was actually the correct name, this also works under Linux. However, the proposed fix would silently create two mesh instances under Windows and result in an error under Linux. I do understand that there are situations which would like to load the second file instead of the first one, which is not possible ATM. But I don't know where this prohibits a workflow at all. Simply make this restriction explicit to your customers. So please continue this discussion on the forum, it's way easier than in this blog...[/quote]
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