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Game Development Rule: Create your tools first
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[quote][b]Marcus[/b] wrote: I have done this the last time and quite utterly failed with that approach. This was because I realised that I tied the design of my mediating Library classes to strong to the needs of the editor, which caused a few problems at the games side. So this time I changed my approach. Simple Game client first, editing resources by hand and when I am happy with the way the game performs, I will write the editor. It is important though, too keep an eye on the things game and editor can easily share.[/quote]
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