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Preventing SWF reverse engineering and pirate copying
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[quote][b]Parallax[/b] wrote: linuxman: While I'm all for open-source efforts, it's one thing when people decompile to learn insider tips and techniques, and another thing when people decompile your game, change the game title and author, then republish the game. Unfortunately for the Flash developers, it's nearly ALWAYS the latter. Check the Chinese Olympic Flash game rip for more details. http://www.thepencilfarm.com/blog/2008/02/snow_day_at_the_beijing_olympi.html It's front page Google for the search terms Flash games chinese olympmic.[/quote]
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