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Preventing SWF reverse engineering and pirate copying
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[quote][b]Marcus[/b] wrote: I have no idea, but would have expected that DS runs with a database backend? In that case hackers would have a *really* hard time to reverse engineer the game, even if the code wouldn't be obfuscated. Apart from the fact, that all game data would reside in the database, where it could not be easily read.[/quote]
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