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How I should have prevented game performance problems during development
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[quote][b]Phil Jordan[/b] wrote: I'd also argue that you want to get something up and running quickly without worrying about performance to begin with. You can waste a lot of time on premature optimisation, especially in the early stages, where a lot of code ends up being taken out or modified heavily. Yes, games are particularly performance-sensitive, so at some point you have to start optimising. It's also worth thinking about designing the software with later optimisations in mind to some extent, but the main thing is still to get the functionality working so you can start testing.[/quote]
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