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Mac OS Maintainer Wanted
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Enter the missing letter in: "In?ernational"
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[quote][b]Varmint[/b] wrote: Hello Irrlicht Team I do 90% of my development on OSX and have been maintaining ports for OSX, Linux, Win and PSP for our own projects. I always stay current with the latest SVN version as I have stuff to contribute back to the irrlicht community, once the reach maturity.. eg: CIrrDevicePSP. -- changes -- Not much see below: examples/Demo/CMainMenu.cpp: device = createDevice( outDriver, //Varmint: 2007/12/11 video::EDT_BURNINGSVIDEO, COpenGLDriver.cpp://Varmint: 2007/12/11 COpenGLMaterialRenderer.h://Varmint: 2007/12/11 Also added libpng/pnggccrd_osx.c XCode project file has been updated and added _dbg to the Application names when compiling in Debug mode. They also install into irrlicht/bin/MacOSX. Everything works in Debug except for Render to texture demo, which seems to have a scaling issue on OSX. And a couple Release examples (Demo, MeshViewer, PerPixelLighting, TerrainRender, UserInterface), but all work fine as a Debug build. I haven't looked into it very far yet, but I did find were RenderToTexture was crashing. I do plan to fix it as it's a feature we plan to use at some point. Of course as a maintainer of Irrlicht for OSX I would make such thinks a priority. ;) Download Link: http://shadow.krabbit.com/varmint/irrlicht_1.4.dmg To open double click the dmg file once downloaded and drag irrlicht to your Desktop or were ever you do your code development and compile away. It's being tested on PPC and Intel, on 10.3 and 10.4. Thanks V[/quote]
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