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UT3 Beta Demo Review
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[quote][b]kinjel[/b] wrote: Thanks for giving first hand experience of UT3. Not to mention that I also had played UT2004 to death. I already expected that they will use normal mapping everywhere. They were touting it very much and the fact that UT2004 used bump mapping everywhere. Though the bumpmapping was nice everywhere normal mapping does not fits this scheme for many surfaces. I used Far Cry Editor and find it best of all. It is extremely good and free from Bsp errors as it does not uses bsp. It mainly uses vis and portals. It was very easy to create a fantasy themed map in it in 5 hours only at first trial. so good. It took many days to get aquainted with Unreal Ed or QE Radiant. And I really think that rela time radiosity of Half Life 2 is great. Can anyone tell how well was UT 3 indoor lighting as compared to source engine. And how was terrain support. Anyway it looks like they will keep upgrading unreal engine 3 till 2010 and UE4. Though it is not necessrily bad to have similar gameplay as of UT2004. Why fix something that is not broken. And innovations are generally a forte of id software. Hope to see a nice Quake 5 Arena in soon with Id Tech 5 engine. looks like it is also not far away. Meanwhile I liked the simple and fun gameplay of Quake 4 which I am playing these days. Aslo looking for Crysis to play. Hopefully they make a action game which is not too much tactical like Far Cry in whic weapons emptied almost instantly. U can understand as I played far Cry just after serious sam 2.Ah The diference.[/quote]
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