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Introducing the .irrmesh 3D file format
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[quote][b]oli[/b] wrote: Hmpf!! Just another XML format for 3D data?! I don't think that's a good idea, too. No offense, but I think the concepts used in Irrlicht regarding mesh storage and animation handling are probably not totally different from any other 3D engine. It would make more sense to use COLLADA as an interchange format and/or define a _binary representation_ of meshes for Irrlicht optimized for fast loading times.[/quote]
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