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Some Stripped Technical Details From the Unreal Engine 3 Lawsuit
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Enter the missing letter in: "Internat?onal"
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[quote][b]steve[/b] wrote: It must be a pretty tough line to walk for them - by nature by their position in the industry, they have to be extremely ballsy with their technical claims way before they know whether something will really work in practice in a full-scale scene. It doesn't surprise me that the practical situation is considerably simpler than the early claims; after all the 360 and PS3 are still only equivalent to high-end PCs and we both know that you can't perform miracles even with that. I'm quite glad to be positioned on the more realistic end of the market, as I guess you are too. We don't have to hype our products into the stratosphere or try to justify a several hundred thousand dollar licensing fee, we have the luxury of being honest. I think this goes a long way to reducing the risk of legal exposure![/quote]
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