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Templates are fun
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[quote][b]salcerdon[/b] wrote: Templates are great. Actually, the widely-used STL is named that way because of them. For costumer-end code I try to use them wherever its syntax doesn't obscure the semantics (mostly for container-like classes). Anyway, it's true that C++ templates need some fixes. I'd love template namespaces or template typedefs. Recently I read an article about C++0x "concepts", the new cool feature for templates (www.open-std.org/JTC1/SC22/WG21/docs/papers/2005/n1886.pdf). By the way, I don't remember if I read it here or somewhere else, so here is the link to an article written by a developer of the Unreal Engine where he talks about what would really make a language more suitable for game programming. (www.st.cs.uni-sb.de/edu/seminare/2005/advanced-fp/docs/sweeny.pdf) Quite interestingly he mentions Haskell a lot in spite of its horrible syntax.[/quote]
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