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Terrain and WYSIWYP editing in next version of irrEdit
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[quote][b]hugo[/b] wrote: how does your global illumination system work? do you render a view from every pixel position? if yes, what resolution do you use? how do you get the pixel brightness from the view? if the view points along the normal, what "up vector" do you use (what i mean is how the roll angle of that view gets determined)? do you first do a direct lighting pass and then mix it with the global illumination pass? how? :) a lot of questions but i hope someone can give me a few hints.[/quote]
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