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Nikolaus
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[quote][b]Wolfgang esterba[/b] wrote: Hello every body! Well i know, here is the wrog place for this posting, but i couldnt register as new user, cause of some php-db error. So someone could be kind enough to move this posting to the place where it should be. We made use of irrlicht-engine for doing a simple driving simulater. We added DX9Input - for Wheel and Brace-Accel. So far nothing special at all. By Triangle-selction, we got the current normal, and send it to the driving-simulators-platform, which got some pneumatic actors! A nice picture, we could add here. Someone could be interestet on DX9Inp. library - we created. Maby add to irrlicht lib itself or any daughter project. Further i recogniced, that normal-vectors for the C3DLoader dont exist, since they are supposed to be normal to each triangle loaded. Its not very few work, cause same points can only be identified via same vertice information. We started to undergo this via asking each point the triangle involved, and mid the normal-vector. (For getting smoother signals- moving the platform, rather than "step" signals) Regards Wolfgang Esterbauer (uni-linz - uppe[/quote]
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