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Foreign expeditions
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Enter the missing letter in: "Int?rnational"
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[quote][b]clemens[/b] wrote: Translations of 2 of Aranoth's bolg entries: -------------------------------------- 15/11/06: "The feet in the grass" During the last time I worked a lot on the game. I did struggle heavily with Irrlicht3D and how it manages terrains, in particular with collisions. But now, it works: the collisions heros-terrain are correctly handled. I use always the XML for defining my maps and their objects. I added the water and even grass thanks to CGrassSceneNode available at the Irrlicht forum. I'd like to add CTreeSceneNode, but it is not yet compatible with the latest version of Irrlicht (1.2), but anyway, then this will come later. Meanwhile a little screenshot: 14/10/06:"Irredit on the test bench" Today Niko just release version 0.5 of his scene editor for Irrlicht3D, namely IrrEdit. Besides a slightly improved interface, the big plus now is the addition of the lightmap generator, a nice thing indeed. To be honest, I even favor it over DeleD that I use at the moment. Still some shortcomings were not removed - for example the way of changing vaules in the properties panel is impractical and the organisation of the subwindows is a bit of a hassle. I leave you with this screenshot of a map that I realised in DeleD, and here a link to IrrEdit for the interested ones: http://irredit.irrlicht3d.org/ Until soon! ---------------------------------------- Enjoy[/quote]
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