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Hardware accelerated global illumination
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Enter the missing letter in: "Interna?ional"
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[quote][b]niko[/b] wrote: sure, I'm using renderTargets. I also thought about some texture adressing errors, but it's not the case, that pixels really get calculated in the wrong color, still I have to look at it :) No plans from my side to do an irrPS2, but if you have time, just do it :)[/quote]
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