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Hardware accelerated global illumination
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[quote][b]Steve[/b] wrote: Nice :) Some of the artefacts look like a lack of clamping in the texture addressing mode maybe? Would still be interested to know which techniques / papers you've been referring to for this, there's a couple of different approaches that I know of and I'd be curious to hear more practical experiences (many of the papers on this subject are seriously light ni the detail on dealing with edge cases etc).[/quote]
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