Add comment for
Testing irrEdit Global Illumination
Enter the missing letter in: "Internation?l"
[quote][b]Eternl Knight[/b] wrote: Another trick I have seen used before to get rid of those "edge artifacts" is to use the alpha channel of the resulting lightmaps as indicating whether or not there has been a front facing polygon written into it (from the light bounce). Then you simply post process the light-map textures by spreading/blurring the colour based on this alpha (i.e. ignore areas where front facing polygons have been written but spread/blur the colours for areas where backfaces have been written). --EK[/quote]
[url] www.example.com [/url]
Imprint and Data Policy