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Testing irrEdit Global Illumination
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Enter the missing letter in: "Internation?l"
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[quote][b]Eternl Knight[/b] wrote: Another trick I have seen used before to get rid of those "edge artifacts" is to use the alpha channel of the resulting lightmaps as indicating whether or not there has been a front facing polygon written into it (from the light bounce). Then you simply post process the light-map textures by spreading/blurring the colour based on this alpha (i.e. ignore areas where front facing polygons have been written but spread/blur the colours for areas where backfaces have been written). --EK[/quote]
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