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irrKlang 0.1 released
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[quote][b]RabidLockerGnome[/b] wrote: I think some people are confused here on the game engine stuff... your libraries could be used to make a game engine, but there is no reason to make an explicitly irr game engine. in fact, i think it would probably end up being limited and etc... now, there might be some classes that would lend themselves to game engine design that you could make, like a state manager, a script parser ,etc. but i say leave the game-engine to someone else. On a related note, this was pretty surprising! I will have to try out irrKlang soon![/quote]
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