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irrKlang 0.1 released
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[quote][b]great stuff[/b] wrote: Another great addition. I don't think you should go full game engine as some have said though, keep the libs seperate and independent so the dev can use the bits he needs and it's easier to customise/streamline then. A rendering engine is just fine. A game engine is a massive undertaking and your time is better spent improving the brilliant components rather than a full engine that couldn't possibly cater to every taste/need. If you are just catering to FPS style games then maybe, but irrlicht right now is very flexible and I love it! Good Work Niko - thanks again![/quote]
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