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irrKlang 0.1 released
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[quote][b]niko[/b] wrote: Ah, thanks, text corrected. @steve: I tried most of them (but didn't know FreeSL), and some of them are really nice, but didn't work out for what I would have needed them (that is, just playing sounds as for a 3d game). For example I want to say 'play that sound from that file at that position with that volume' and just don't care about anything else. The commercial libraries are very ok but cost money of course, the free ones don't do 3D, have problems with multithreading, are not platform independent, have restrictive licenses, unecessary complicated interfaces, too high memory usage or poor resource management and/or similar. So I thought it's always nice to have some options to choose from, so why not another audio library. I don't know exactly why I am writing those new libraries from time to time, I think simply because it is a lot of fun, and maybe it's that 'NiH', but also to see if I can do it and the maybe even because sometimes I am so egoistic that I think I can do it better and for free. I think lots of other programmers are doing stuff like this as well, and maybe they just don't share their results for free? I don't know. irrKlang has been written from the ground up, it is not a wrapper for an existing library. So I can port it easily to different platforms, add or remove features if I like, and anybody can include it in his application, and it won't cost anything. So I think it's worth publishing it, if it is helpful for atleast one person. :) And hey, it's just version 0.1, lots of nice stuff will follow. It's not open source just like irrEdit, but who cares, and maybe I'm going to change that situation.[/quote]
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