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Thoughts about further development
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[quote][b]niko[/b] wrote: that's right. And it was the same for me in Maya: First I wrote the plugin in MEL, then in C++, it's really a nice way to write stuff. :) I think the biggest performance trouble I'll have is not the scripting language itself but the implementation of the functions in C++: Currently I am checking and validating and converting lots of data for every call behind the scenes. Going to improve this a bit using reference counting, eliminating the validation and I think everything should be usable well. IMO the squirrel VM is fortunately a very fast one.[/quote]
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