Irrlicht3d.org
::
Blog
|
About Me
|
Twitter
Add comment for
How to integrate Irrlicht in a wxWidgets application
Posted by:
Enter the missing letter in: "In?ernational"
Text:
[quote][b]mrcdrc[/b] wrote: Hey Niko, some time time ago i figured out that you render to multiple windows by passing the handle via endScene (as seen in your first alpha of 1.1 via SVN)...In principle in OpenGL this is possible too, and i implemented this already myself in 1.1. But, and thats the reason why i am posting here, in OGL one has to at least bind the GL render context to the corresponding device handle (HDC). And that has to be done *before* any drawing (e.g. via glxMakeCurrent under win32). I am just saying that this endScene thingy will never work for OGL when you want to render to some secondary output windows...As i understand this, glxMakeCurrent always flushs the render context (HRC). I understand that your solution is the most compatible way in terms of a stable Irrlicht API. But i suspect a generic solution will need an API change by introducing an extra Method to pass the window handle. Would be still compatible in a way if this method is not used...* Just to let you know...*[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons