Irrlicht3d.org
::
Blog
|
About Me
|
Twitter
Add comment for
Migrating to Direct3D 10
Posted by:
Enter the missing letter in: "Interna?ional"
Text:
[quote][b]Steve[/b] wrote: @The Anaconda: yes, I have, and the changes you refer to have nothing to do with the features most people will want D3D10 for. The driver model changes required are to enable MS to run regular windowed applications and their widgets / menus / toolbars etc through the GPU, so that applications using GDI can be integrated into the Aero interface - they have nothing to do with all the new features of D3D10 as a library for dedicated apps (like games) that the majority of people get excited about (like geometry emission in shaders, unified shader model, iterative render buffer support). I'm telling you now - all those D3D10 features that people will use in games and similar applications can be achieved in existing operating system. The driver model change has everything to do with Aero and nothing to do with dedicated 3D apps. The fact that MS decided to merge these 2 streams of work together does not mean it was necessary - just convenient for them. Unfortunately a great many people swallow the line that the Vista dependency was required for all these new features in games, and that IS complete nonsense. I fully expect to see this dedicate app functionality exposed as GL extensions for people on other OSs sometime in the next 12 months (and in fact, some of it is already exposed, e.g. unified shader models in GLSL).[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons