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Migrating to Direct3D 10
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[quote][b]buhatkj[/b] wrote: many other engines i have seen put a much thinner wrapper on the underlying rendering architecture than irrlicht does. basic types like vectors and stuf are just renamed from the directx ones, they read their x models with the direct3d functions, etc. since you have done the somewhat odd thing of making a fully cross-platform engine that ALSO supports direct3d (not just opengl, like some other open source engines do) you will mostly just have to write the lowest level parts, a new directx10 driver, and...well that's about it![/quote]
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