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Editor Progress Week 10 - Ogre .mesh and Irrlicht .irr
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[quote][b]Steve[/b] wrote: You're officially a mesh-napper ;) Nice looking editor. You might have to be careful with more unusual Ogre meshes though since our vertex format is completely flexible, if Irr's is still fixed you might not be able to map certain semantics or layouts I guess (things like 3/4D texture coords, different vertex colour packing options, that kind of thing). The Ogre .mesh format seems to have been the most common export to other engines - people like Multiverse are using it too and it's cropping up in quite a few editors. I guess that must mean we're doing something right ;)[/quote]
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