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Editor progress week 7 - mixing GDI, OpenGL and D3D
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Enter the missing letter in: "Internati?nal"
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[quote][b]etcaptor[/b] wrote: ;)I just suppose that another two textures are for handling of bump/paralax mapping and detail mapping. Will be easy for user to get pointer to other two textures internaly by Irrlicht engine, not by the editor implementation only.[/quote]
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