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Why companies should make available their modified open source code
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[quote][b]Eternl Knight[/b] wrote: Well, as always there is two side to these issues To make a good example, Irrlicht is released under a license that does not require the "giving back" from people that use it. This, to me, is a good thing. I give back what I think is useful, but keep private that which I think is are the elements that turn Irrlicht from a "renderer & scene-graph" into a unique tool/game people want to use (and, just as importantly, pay for). Remember, that open-source is not "unique" in this respect. A company willing to rip off an open-source project is probably just as likely to rip off a proprietary one if they can. The factor they are taking into consideration is not "right or wrong" but "Will we get caught, and if so what are the consequences?" What I am trying to get at is if you want to enforce companies to open-source their changes to your code, you need to choose a license that reflects this. The dual to this is that people are less likely to use your code when you restrict their freedom this way. All in all though, you haven't "lost" anything when companies don't contribute back REGARDLESS of the license, as they were unlikely to contribute to the project in the first place. Give people the option of using your code without FORCING them to open theirs, and you'll find more people use your code. The chances of a developer contributinig something back increases with the size of the userbase. Not all proprietary developers are ungrateful, thieving bastards. Some of us will give back what we can, but need to keep some things private in order to ear a salary! --EK[/quote]
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