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[quote][b]wild master[/b] wrote: I compiled Irrlicht r5616 as a 64-bit game with the CodeBlocks IDE, even though the maintainers of Irrlicht only included a 32-bit version of the project file. I used an hour of my morning to learn how to do that. I checked Task Manager and it appears as a 64-bit program. I just wanted to see if I could do it. Nikolaus, do you have interesting opinions to share about these two situations? 1. Apple's possible removal of support for 32-bit programs for Mac OS. (They haven't said with one-hundred-percent clarity whether a point will come when they really won't be usable on Macs, but they've tossed hints.) 2. Apple's deprecation of OpenGL for Mac OS, to coerce customers to use their "Metal" API. (They also haven't said if OpenGL support will eventually be removed completely, but they definitely won't update to newer versions.) I believe all new programs should be 64-bit, but 32-bit should always be supported, because we have decades of precious software that won't be updated because the creators died, and the source code hasn't been released, so the community cannot recompile it. Imagine if you die today, and I buy an Apple computer during 2020 that doesn't support 32-bit tools. That means I cannot ever use CopperCube 5.7.1 on my new computer, even though it is one of my closest friends. Do you believe Intel and AMD would be imbeciles if they remove 32-bit support from their processors, or do you believe that removing legacy pieces of hardware is a wise choice for the future, to allow more of each CPU die to be dedicated to new features, and just emulate the old programs? I won't be mad if you don't answer these, although these subjects could create a great article on this website about the disregard for preservation of software, called "Erase My Memories, Erase My Past: I Was Once A Master, Now I Am a Mute".[/quote]
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