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Steam Direct and what it means for us
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[quote][b]Lukas[/b] wrote: The Greenlight system was broken already and a change was in order [1]. I don't know whether Steam Direct is the best way to go forward, but at least it's a fair way. Everyone can release their game on Steam and nobody is dependent on a real or bought audience to up vote your game. One thing that might be interesting to put in place, is that your game needs to sell a certain amount of times over a certain amount of time, otherwise it will be removed from the store again; once reached the game would stay up indefinitely. This would guarantee that the creators need to actively bring an audience to their game, that the devs can make their investment of $100 back and that Valve gets more sales done. Unfortunately, this system could also be gamed, e.g. low entry price, buy in bulk till requirement satisfied, raise the price, or similar. It's true that discoverability on Steam is not great and gets worse the more you add, at the same time, I don't feel like Steam has to be the "discovery" platform. I very rarely go on Steam to find my next game to play, but I'd read or hear about some interesting game and would go and look for it on Steam. As long as people release their games on Steam, Steam will stay relevant, regardless of how many title it sells. It has established itself as the default platform to find games and people won't be switching, as long as they can find "their" games on Steam. [1] https://dev.my-gate.net/2017/02/11/greenlight-has-been-broken-for-a-while/[/quote]
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