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Prototyping using WebGL: Vegetation and Shadows
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Enter the missing letter in: "Inte?national"
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[quote][b]mrmdesign[/b] wrote: Great! This is exactly what I have been hoping for. The graphical improvements will make me use Coppercube a lot more. I would also like a way to import fbx models with their textures and hierarchy intact so that the children are editable in the editor.[/quote]
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