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JavaScript vs C++: Creating the same 3D game in both
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[quote][b]Andy F[/b] wrote: I wonder if a hybrid system would be beneficial, using C++ for the 3D parts (including handling input to control that) and JavaScript for the UI stuff, where the input lag isn't so important. I seem to remember the most recent Sim City game did this, and games like World of Warcraft use a similar system only with Lua. As for the node.js suggestion, yes it runs on V8 just like Chome, but the input lag Nikolaus is describing comes from the *browser*, not the JS engine. Node is just a thing that runs JS code, entirely separate from the DOM, input event handling, etc. stuff that the browser provides on top.[/quote]
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