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JavaScript vs C++: Creating the same 3D game in both
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[quote][b]Ian[/b] wrote: To those suggesting node. Node is a server side scripting language. it doesn't have any of the graphical libraries, canvas or webgl apis that modern browsers have. There might be some libraries that can add support for this but I don't expect them to be well tested or reliable enough to produce an FPS game in them. It's a bit like suggesting OP use bash, perl or php. The main problem with using javascript for a game is that js only supports a single CPU thread. So while the cpu is processing graphics it won't pick up UI events. WebWorkers are a relatively new standard to try to mitigate this problem but they are limited in what they can do compared to the main thread.[/quote]
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