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First Windows .exe build
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[quote][b]Hales[/b] wrote: h3. Some further critique (if you are interested). I played this demo until it's end about a week ago. As before: please get the opinions of others (and don't assume that my opinions are the dominant opinions of your playerbase). The first gameplay that I encountered that way not the repetitive "loot and eat" was planting seeds. This started to feel like something fun and new. I thought I was discovering some new gameplay. Unfortunately I was presented with a 'demo end, please pay' screen when I tried to go any further. Given that this game so far had presented me with nothing more than repetitive looting and eating, I had no idea what this new gameplay would be like and whether or not I should spend money on it. It looks like you approached the problem of setting demo limits based on what you have. Let's say you have 100 units of gameplay. You have decided to trim off a chunk (eg 20 to 50 units) and label these as 'paid only'. Another way of approaching things is to give the players all that you can, but only promise further content (eg later releases) if they pay. Different routes work in different situations. But in this demo my plants died and I was powerless to stop them. Without knowing what the new gameplay is like, I'm stuck in one of two situations: (1) The new gameplay will be just like the old stuff anyway, why should I bother paying to get more? (2) How can I tell what the new gameplay will be like? All I've done is something else this whole time. Overall: unexpectantly hitting the demo limits made be feel the game was spiteful. Like it promised that there would be other things to do (like watering cans and plants) after you grind your time away for a while, but then snatches them out from your hands just as you get them. Next time: please tell the player *exactly* what the demo limits are before they play. Don't list stuff they can't do as if they can and tell them only when they get to it. I love demos, and a bad demo is better than no demo. But I'm not convinced that I should buy your game (assuming that was your intention).[/quote]
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