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Enter the missing letter in: "Internationa?"
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[quote][b]xaos[/b] wrote: If you did it like Dungeon Siege you trade the precision problem for a whole bunch of new problems... :-) Of course you could like use unsigned integer base coordinates (and anchor the various patches of landscape to some integer coordinate) and just wrap around the world when the unsigned integer wraps. If you would just use 16 bit coordinates and make the unit 1m that still gives you a (repeating) world of some 4000km², but then you can sure scale up - just walking 4 million km in a straight line at a rather quick 10 km/h provides for 45 years of exciting gameplay. ;-)[/quote]
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