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[quote][b]AReichl[/b] wrote: yeees - the floating point problem. Making the map bigger or even unlimited is quite an undertaking, but at least there is a "small" trick to keep the precision around the player - keep the camera at the center and shift everything around it. I am just trying to achive this with Irrlicht. There are two ways: shift the 'root scene node' (which in Irrlicht CAN be moved (in contrast to many other engines)) or create a special node which serves as the new 'root scene node' and which "counteracts" the camera movement. The camera of course has to be treated separatedly and i have not figured out how to do that. The engine 'Ogre' has a special flag for this feature.[/quote]
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