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Killing rumors
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Enter the missing letter in: "Inte?national"
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[quote][b]waylon mccann[/b] wrote: Hello, I am currently looking into developing a large sandbox style urban game with Irrlicht and I was wondering if you are working [or have allready put out] an editing environment where you could visually see the game environment, level/mission building information, GUI generation templating, model/skin placement/orientation editing, in a working environment simaller to say discreet 3ds max, or even better [simple is allways better] Milkshape 3d... I know that's alot to read, and possibly ask for, but as a visual artist building a unique game from the bottom up, I have found the only roadblock in using your engine is compiling the things I want. Since I am not a computer tech grad of any kind, just very computer savy, I find compiling and debugging programs to be a horrible consumer of my ptrecious creative time... could an Irrlicht Developers Suite with a built in compiler be at all possible in the near future? [please say yes, I love your engine!] (If you would like more information on the game I have planned email me some questions and I'll gladly tell you some of my secrets :P)[/quote]
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