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Procedurally generated 3D world in WebGL
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[quote][b]niko[/b] wrote: Thanks for the feedback, that's exactly what I am also thinking. About threads: Yes, it is emulating threads in order to be smooth when creating the world. Emulating because there isn't something like a real threads in JavaScript (web workers come close but they are useless for this kind of app). Have fun with irrlicht :)[/quote]
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